Esports, the Fusion of Digital Technology and Passion
According to the latest data, the revenue of China's esports industry reached RMB 12.027 billion in the first half of 2024, a year-on-year increase of 4.43%, demonstrating the strong growth momentum of esports. Esports is more than just a game competition, it also covers a high degree of technological applications, such as advanced esports equipment, virtual reality technology, and big data analysis, which have greatly enhanced the viewing and competitiveness of the competition. It is expected that the size of the esports market will further expand in the coming years, and esports is leading a new sports revolution. CITE2025 will set up a dedicated esports industry pavilion in Hall 3 and establish thematic exhibition areas such as 【Esports Equipment and Gear Exhibition Area】, 【IP Game Exhibition Area】, 【Game Tournament Area】, 【Esports Activity Experience Area】, and 【Esports Derivatives Area】, showcasing the latest achievements and future development trends of the esports industry, and jointly witnessing the unlimited charm and future possibilities of esports.